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Amnesia the dark descent prison
Amnesia the dark descent prison












amnesia the dark descent prison amnesia the dark descent prison

note This achievement can be granted by exiting the game at any time after the opening cutscene, even in the safest areas of the game. Left when things were getting interesting in Amnesia: The Dark Descent. Achievement Mockery: One of the most commonly earned Steam achievements in the game is titled "NOPE".Acceptable Breaks from Reality: While it may seem odd that you generally can't harm the monsters, this helps preserve the tension since the ability to kill monsters would spoil the mood of the game.It also functions as a cistern system to retain excess water and carefully control its pressure to power water mills.

amnesia the dark descent prison

Absurdly Spacious Sewer: Apparently justified by being used to carry spring water which surges seasonally.He reminds Daniel that they aren't so different after Daniel calmly went along with Alexander's plans to torture and kill in order to preserve his own life from The Shadow, and thus Daniel has no better claim to "goodness" than he does - sidestepping that Alexander preyed on Daniel's desperation to convince him it was necessary. Above Good and Evil: Alexander expresses disdain for concepts like "good" and "evil", thinking them only good for comfort and not something to be concerned about.He also finds notes left by an assortment of castle-dwellers that elaborate on the sinister events that have taken place there. As he journeys further within the bowels of the Prussian estate, Daniel comes across his own diary entries, hinting at otherworldly influences, particularly the dangerous living 'Shadow' that pursues him for something he did in his past, killing everyone it comes across. The first thing he finds is a note to himself, which informs him that he has been deliberately self-inflicted with amnesia so that he can make a dark descent into the heart of the castle and kill the proprietor, Baron Alexander. It's a Spiritual Successor to their previous Penumbra series of games, sharing many elements of gameplay and storytelling with them.ĭaniel, the playable Non-Action Guy, wakes up in the dark of an ancient creepy castle, Brennenburg, without memories. Amnesia: The Dark Descent is a critically acclaimed survival horror with adventure game elements from the Swedish indie studio Frictional Games.














Amnesia the dark descent prison